I have my game running at the proper frames per second when I hit VR Preview
. However, when I package the game the fps plummets and a different default window size is produced. How do I ensure the window size and resolution I see in the editor becomes the some one I see when i package the game?
Hello,
Take a look at the thread linked below, as it goes through the process regarding how to do this in a packaged game.
Let me know if you have any additional questions after running through that process.
Have a great day
This is close to what I need, but the settings I use from there still make the desktop play window the size of my desktop’s resolution. How do I make it smaller (1600 X 900) like the PIE i get when I do VR Preview?
Well if you want it windowed, you’ll need to do FullscreenMode=1 instead of FullscreenMode=2. If that’s what you mean, that is.
If this doesn’t work please provide a screenshot of your config file so I can see exactly what you’re doing.