It seems that UE 4.11 (or is it UE4.12?) to be dedicated to “speed and performance” optimization!!!
What do we know about UE 4.11 soo far???
What needs or can be made better in “speed and performance” optimization for UE4.11???
What is a performance HOG in Unreal engine 4 and what can be done to improve???
What else is missing in UE4???
Tell us what you think about all of the above “the good and not soo good”!?