[=DanielW;331380]
Hey guys, thanks for your messages. The new focus for me is performance, especially on current gen consoles and mid spec PC. This means squeezing the last 20-30% out of many rendering systems.
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Also, NickP mentioned that rendering is not the only area which will be optimized:
[=nick_p;345645]
Big optimization push for many areas of the engine, not just rendering
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So let’s hope for second Christmas!
Or, GIGACHRISTMAS
My PC can already run UE4 at a pretty decent speed. I get 60FPS on average on a 280X and AMD FX-8350. And 4.10 has done nothing but make that even more efficient so I can’t wait to see what 4.11-4.12 will bring to the table!
[=Jamendxman3;427474]
Yeah, I think it would be nice if the “non-gamers” could casually play games on their PCs for UE4 at a good speeed.
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Weell, they could…Kinda
I’ve managed to get stable 40fps on my horrible Acer Switch E10 transformer in my lil 3d project. I hope I’ll improve this fps up to 60 after Epic optimizations!
[=;427561]
Crashes? Random, or associated with code/BP changes?
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Sometimes random , and when trying to open phat.If i move phat file , open engine and re add phat i can get in phat editor.
i sending all crash dumbs .
[=;427561]
Crashes? Random, or associated with code/BP changes?
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Any direct or indirect changes to a Blueprint that involves a BP being closed even by association. There is no way to avoided it except to not close the BP until the changes are saved but will still happen if a BP in the edit tab was not saved, an asset in the browser deleted opened in the editor, will in most cases cause UE4 to crash.