I posted this in the answer hub 40 mins ago ->https://answers.unrealengine.com/questions/401277/4111-hot-fix-ruined-oculus-detection.html Normally I would just sit and wait and do something else but this project has a deadline. Generally I get more help from the forums anyway.
So the issues is just as the title says. This entire part of this project is in solely VR which means I need the DK2 so that I can test the design. I have tried everything short of uninstalling the engine and reinstalling (because honestly I doubt that will help) it is obviously an issue with sdk 1.3.0… Or something like that. I really don’t have time to muck around with trying to fix something that wasn’t broken yesterday… There doesn’t seem to be anyone else having these issues… So Can I roll back to 4.11?