Hi all,
I can’t open any projects or even create a new one when running UE4 with the -opengl flag. Here’s the summary information for the crash when attempting to create a new blueprint project:
MachineId:CE71AA48473CE884967E91826CB39594
EpicAccountId:eebb6f64d21448fcb7a59f1deffb2cdc
Assertion failed: Context [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\OpenGLDrv\Private\Windows\OpenGLWindows.cpp] [Line: 878]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_OpenGLDrv!PlatformGetNewRenderQuery() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\opengldrv\private\windows\openglwindows.cpp:880]
UE4Editor_OpenGLDrv!FOpenGLBufferedGPUTiming::StartTiming() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\opengldrv\private\openglquery.cpp:413]
UE4Editor_OpenGLDrv!FOpenGLGPUProfiler::BeginFrame() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\opengldrv\private\opengldrv.cpp:125]
UE4Editor_RHI!FRHICommandList::BeginFrame() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rhi\private\rhicommandlist.cpp:1291]
UE4Editor!TGraphTask<FEngineLoop::Tick'::
9’::EURCMacro_BeginFrame>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:526]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:417]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]