Hi! I am using LiveLink to receive animation from a mocap server (server runs at 60fps). Everything works fine in the first place. But when my UE client’s fps drops below 30fps, the animation jitters and UDPMessageProcessor keeps discarding stale message. It becoms normal only if my fps comes back to 60fps.
I also found out that if my fps is around like 25,26, then I set ‘t.maxfps 20’, it become normal too. But if I set ‘t.maxfps 60’ or ‘t.maxfps 0’ then the problem shows again. It seems that the desired fps cannot exceed the real fps.