UDP Error And Crashed

hi, please help me
I use UDP server and Receive Data and everything is OK but when I Play project it crashes And exit program

i use udp server to move location objects and get new location every 0.1 seconds and everything Is OK. here is no problem

this Error

Assertion failed: !bPostTickComponentUpdate [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/LevelTick.cpp] [Line: 897]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_UDPServer!TMulticastScriptDelegate::ProcessMulticastDelegate() [D:\RocketSync\4.27.0-17155196+++UE4+Release-4.27\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
UE4Editor_UDPServer!UDPAsyncTask::DoWork() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\UDPServer\Source\UDPServer\Private\UDPAsyncTask.cpp:56]
UE4Editor_UDPServer!FAutoDeleteAsyncTask::DoWork() [D:\RocketSync\4.27.0-17155196+++UE4+Release-4.27\Working\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:100]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

please help…

Seems like your udp plugin is an asynchronous task.

Try adding an is valid check on your actor before getting / setting the position. It could have been destroyed in the meantime and become invalid.

hi saad, can you please send me your project files , i am working on this same excat project but i am stuck at UDp part, i am not able to get udp data to unreal , can you plese help?