UDK won't use tracking from Oculus


I’m working on a project in which I’m hoping to use the Oculus Rift, but for some reason, it won’t seem to communicate with the tracking from the headset and the visual perspective only changes when I move the mouse, not when the headset moves. I checked to make sure everything is plugged in properly and I know that it is because when I run the RiftCoaster it works fine, just not with my own personal maps when I play from the editor. It won’t even go into stereoscopic mode.

Any help would be appreciated! Thanks!

Try clicking on “Launch” instead of “Play in Editor”

Then press ALT + ENTER to make it full screen.

You said “UDK” I’m assuming you meant UE4

Our DK1 has started doing this as well. The only workaround I’ve found so far is to launch the application, unplug the DK1 USB, and reconnect it. Head orientation comes back instantly after that. No idea why its happening though, never seemed to be an issue in <= 4.1