Hello UE4 addicts. I ran into a small material problem, creating a Falloff for stage light beams.
The final outcome should be something that looks like the volumetric beam structure from the tutorial above.
In short words, i am stuck creating this material - the tutorial gave some nice hint how to do it but the conversion seems more advanced (if not impossible due to the fact its not UE4?).
[FONT=Arial Black]Question: Are there any similar resources for UE4 that could help understanding the creation of simple or advanced falloff’s inside UE4?
Base is literally the same: cylinder that needs a blurred falloff map, typical stage light behavior.
I’m sorry for the inconvenience. If i get used to it, i may write down my experiences into a new tutorial/downloadable project for newcomers (in a way newcomers can follow and understand).