Hey there,
I´m just starting out trying to move my shortfilm project from 3ds max to unreal for shading/lighting/rendering.
One concern I have: My main character currently has 11 UDIMs…I only found a very basic tutorial and no concise info in the docs about how to set up a character with UDIMS.
One way seems to involve a very complicated material graph with material functions etc, the other simply seams to involve proper naming of the textures and enabling virtual etxturing.
Can someone please elaborate…?