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UDIM Workflow Unreal

Hey there,

I´m just starting out trying to move my shortfilm project from 3ds max to unreal for shading/lighting/rendering.

One concern I have: My main character currently has 11 UDIMs…I only found a very basic tutorial and no concise info in the docs about how to set up a character with UDIMS.
One way seems to involve a very complicated material graph with material functions etc, the other simply seams to involve proper naming of the textures and enabling virtual etxturing.

Can someone please elaborate…?