UDIM workflow to UE 5.4.1

Hi!

So Im using the UDIM workflow to export to Unreal engine… In UE I have enabled VT and Import the textures as mentioned and the scan have ONE material… still EVERYTHING looks really blurry and I really start to loose it here when nothing works WICH SHOULD as I see MANY people do it. Is anything broken or not ? I have tried everything setting and followed WilliamF tutorial,dosent work! please! help!

Please can you post some screenshots? Use fbx export from RC with no material. Onlt import textures that have 1001 in the name, make a new material apply it to the model and plug in the textures (make sure they say VT on them)

I fixed it … Nanite caused the issue