After the Virtual Texture Streaming feature merged into the main branch, every time I import UDIM textures into engine they automatically became one Texture file. I don’t use VT in my project, is there any way to import UDIM textures one by one like old days?
If I’m not mistaken UDIM is only supported by VT
Yeah, right. I applied one material for each UDIMs in DCC tools. so I don’t want those textures(which contain UDIM Label) merged into one texture file in content browser.