Have you ever encountered a situation when unreal is placing some of the textures on the wrong models / wrong materials for no reason?
Happens only with UDIMS.
Exiting the project and entering again causing unreal to switch the confusion to a different one, and placing wrong materials / models in different variations
Also when opening an image file it is opening a different one while showing the correct name.
UDIMS imported correctly with a good naming convention, using the unreal docs to verify that
The Materials and their textures have completely different names of course, so that is not the problem I guess.
Does someone know what might make that happen?