I’d like to achieve some ‘flocking’ type behavior with a group of pawns. Is there any way to have a ‘cohesion’ influence to their movement? This is needed to have a group of agents stick together as they move.
If not - where is the best place to override the component algorithm to add this extra influence?
I’ve done a bit more research - UCrowdFollowingComponent is a much simplified version of the full Detour.
None of the Behaviors module has been integrated, so there is no other behavior besides Recast navigation and avoidance of other agents.
To answer my own question, you could probably hook in an extra influence at:
UCrowdFollowingComponent::ApplyCrowdAgentVelocity
Epic: It would be really awesome to have that Behaviors module in there as well!