Hello, we’ve experienced a crash happening mid world-travel in CommonActionWidget::UpdateActionWidget. From here it seems like the function is missing a bIsTearingDown check before attempting to access the CommonInputSubsystem. We’ve patched it on our end by adding the necessary check, but just wanted to flag this issue for future reference:
// Original Code:
//
// if(GetWorld())
//
// New code:
//
if (GetWorld() && !GetWorld()->bIsTearingDown)
//
{
const UCommonInputSubsystem* CommonInputSubsystem = GetInputSubsystem();
if (IsDesignTime() || (GetGameInstance() && ensure(CommonInputSubsystem) && CommonInputSubsystem->ShouldShowInputKeys()))
{