UCLASS(NotBlueprintable)
class CODEDEBUG_API ATest2 : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor’s properties
ATest2();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
UCLASS(NotBlueprintable)
これを使っているのにBlueprintから継承できるのはなぜでしょうか?