You should look API reference just search class name in doc search or google (add “UE4” if it does not pop up)
In below you have the info:
-In which module class is located, you need to add module to dependencies in *.build.cs of your module if you gonna use the class, or else you will get linker errors
-Header file, UBT automatically configure include paths, so only part of path you need to include is after either “Classes” or “Public” directory. So i case of UCameraComponent is this bolded part: