UBT Error, Error MSB3075

It seems I have found a “Work Around” for this issue however it does cause another issue which I have yet to get fixed.

This is the configuration manager accessed via

  1. Build > Configuration manager (once a solution has been opened.)
  2. Active Solution configuration > Development
  3. Editor Active Solution Platform > x64
  4. UE4 > Platform > Dropdown > New…
  5. New Platform > ARM
  6. Copy Settings from: > x64
  7. Create New Solution Platforms Checked.
  8. Select x64 for UE4 and this should fix the issue.

I am now however having an issue with the Hot Reload feature of Unreal where it has complacently stopped working and I’ve yet to find a solution that sticks.