An interesting strategy to counter ‘long’ build times (which are definitely improving) and boost programmer productivity would be to allow users to compile projects using distibuted compilation ala the Swarm Agent, but for C++.
I know that there are tools available that can compile in this manner, such as Incredibuild, but it could be a great feature to add to UE4 and its custom build chain (UBT), and thus be included in the cost of our subscriptions.
There are certainly times where I wish I could utilize the power of my several PCs at home, or the 10+ computers at work that run UE4/VS2013.
Considering that Epic’s UBT is run whenever we compile, it seems, from the outset, that they’re in a good position to create such a thing.
I’d be interested in hearing anyone’s input