I have an Actor moving towards a UBoxComponent from a “MoveToActor(box)” command.It fires the OnEntry box code way too early. It happens only 5% of the time. Whats happening?
there could be another collision hit, say for instance it has a gun and the ‘gun’ collides before the actor. You can put a print string on the component hit to check
Hi,
The interruption occurs only about 1% of the time with an AIController set to…
MoveActor(10.0f,…
rarher than…
MoveToActor(-1.0f,…
Thanks! It’s solved!