UboxComponent with OnPlayerEnter fires too early

I have an Actor moving towards a UBoxComponent from a “MoveToActor(box)” command.It fires the OnEntry box code way too early. It happens only 5% of the time. Whats happening?

there could be another collision hit, say for instance it has a gun and the ‘gun’ collides before the actor. You can put a print string on the component hit to check

Hi,
The interruption occurs only about 1% of the time with an AIController set to…

MoveActor(10.0f,…

rarher than…

MoveToActor(-1.0f,…

Thanks! It’s solved!