I found that there are many TMap < int32,int32 > in UE, but my type is not.
What should I do?
That library is only meant to be used from blueprint. When you’re working in C++ you want to use the methods available on the container itself.
So use use the TMap::Find function directly
const bool *Value = ConsumedInputs.Find( InputTag );
comparing Value against nullptr will tell you if it was found or not.
It seems that method won’t work. Thank you for your help.
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