Would you be willing to share how you approached the lightning? I’ve been playing around with using a cloud mask and some panning/rotating masks to create a sort of travelling wave of flashes, but I notice your lightning seems a lot more advanced.
Sorry folks for some reason I don’t get updates from the thread anymore… @Charleston - is indeed correct, isn’t going to be a publicly available asset for the meantime, although I’d like to do it eventually. The team I’m working with is in the process of incorporating (with me included), so I’ll have to wait until all the legal bollocks is sorted until I can figure out what to do with it. The project we’re developing it for might not leave us with IP rights, so depends on a few things outside of my control atm.
As for the enquiries about how was all done, I’d really like to do a Twitch Stream on it soon. I’ve planned out a few tutorials/explanations I’m going to do on the stream already, and it’d make sense for me to do there too.
Here’s the planned list, and the channel is thusly: twitch.tv/
Working on upgrades for over the next couple of weeks! Improved the surface normals and fixed up all the seams in the textures and lighting by generating normals in the Shader. Got the following tasks to go:
Improved Clouds w/Shadows and Lighting
Realistic Rayleigh / Mie Atmosphere Scattering
Better Weather / Lightning
Tweaks for an Android (nVidia Shield) capable version.
And finally, it’s pretty much finished. Just have some tweaks to make to the textures (Cutting around islands isn’t very fun), and we’re done. Very happy with !