That looks really nice, I love it.
A video finally! Note is still a work in progress. The base of the Aurora can get a little too thick/intense at times, and still needs tweaking a little. I also forgot to fade out the Thunderstorms as you move far away, though it was a quite nice effect.
Only a short little teaser for now, and you can also see I’m having an with artefacts/straight lines caused by the normal mapping too. should be fixed when I get around to re-baking them all. I think I may soften the boundaries between the ocean and the landmass, as at the moment the specular blending is a little bit too harsh IMO, and the sea glows like it’s emitting light.
No surrounding environment atm either, though the moon is in there too.
?v=wBCENijy-hU
That’s pretty awesome, ! Nice touch with lightnings too. :eek:
Fantastic work! Looks great.
Amazing! Great work man
Wow, that looks really amazing! :eek:
Wow, is really amazing!!!
Good job man!!!
The aurora is very cool
Did the lightnings on some areas come with the shader?
Right so, some updates! We now have a full game loop in place and even have real TLE-Based orbits, here are the latest beauty snaps
://i239.photobucket/albums/ff29//GES%20Mission%20Control/Satellite_Rendered_zps1dc5e848.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/InGame_TLEVisualization_zps7bf9771a.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/InGame_SatelliteOrbiting_zps8ed9e75a.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/Earth_MilkyWay_zps578ebe7a.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/Earth_JapanAuroraMoon_zps769fcf7e.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/InGame_ElipticalOrbit_zps7a294dc6.png
://i239.photobucket/albums/ff29//GES%20Mission%20Control/Earth_DistantTLEView_zps6e3a16b7.png
Out of sheer curiosity, how close can you zoom without loosing detail /quality?
Well you can get closer than the current Camera Clipping plane :p, so definitely close enough haha. At that point though the detail is mostly injected by the tiling detail textures, but when you’re that close you don’t really notice them.
Mind taking a screenie?
Wow! Absolutely blown away by the seamless texturing. is truly amazing and inspiring work.
Amazing work!!!
Simply beautiful work, keep it up!
What can I say… Mother nature and NASA did all the hard work for me
Thanks peoples! Means a lot when you’re starting at it everyday of the week… The breakdown video will come eventually!
Holy mother of planets! Can’t wait for a tutorial/explanation. I’ve showed the screens to my colleague and he also said that is an incredible piece of work.
I could make use of for a project I’m working on, do you have an ETA for public release of the assets or do you not plan to release it publicly?
I can answer that one for you
He is building as part of a cinematic mission control experience for a Satellite Control Station, so he won’t be able to provide any downloads for the project.
Would you be willing to share how you approached the lightning? I’ve been playing around with using a cloud mask and some panning/rotating masks to create a sort of travelling wave of flashes, but I notice your lightning seems a lot more advanced.
Thanks!
Any news?