Then build just the UbaDetours target. The .dll is output at Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaDetours.dll
Rebuilding UnrealBuildTool is also necessary so it copies this .dll into `Engine\Binaries\DotNET\UnrealBuildTool\runtimes\win-x64\native\UbaDetours.dll``
We will need to produce a new binary for 5.5.X. I’m still looking at this.
We tested the binaries on one of our machines with the problem. We can compile an empty project for linux, but unfortunately our project presents the same crash.
In my machine i uninstalled the update KB5060842 and i can compile again.
Our CI/CD pipeline servers are running Windows Server and have not had any issues.
Are you going to release a hotfix version of UE5.5 with the solution to the problem?
The attached binaries are indeed the patched version (fix that went into 5.6). Are you copying them over into the binaries folder? Are you also disabling the mimalloc via the PATH_TO_ROOT\Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaHost.toml?
[Session] AllowCustomAllocator = falseI’ll produce a separate patch to see if this works.