Hi,
like everybody else trying to compile Uba with the Github release of 5.6.1, I hit the compilation issues in UbaSessionServer.cpp and UbaCacheService.cpp. To fix them, I cherry-picked the fixes from the 5.6 branch.
However, I am also hitting compilation issues in UbaCoordinatorHorde.cpp and also some linking issues in UbaCore. I tried digging on Github for a fix but I can’t see one, not even in ue5-main.
Here are the issues that I am encountering in that file (oh the irony of Uba failing to compile Uba files):
9>[1/3] Compile [x64] Module.UbaCoordinatorHorde.cpp
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,12): error C2664: 'void FUbaHordeAgentManager::SetAddClientCallback(FUbaHordeAgentManager::FAddClientCallback (__cdecl *),void *)': cannot convert argument 1 from 'uba::Coordinator::AddClientCallback (__cdecl *)' to 'FUbaHordeAgentManager::FAddClientCallback (__cdecl *)'
9> m_manager.SetAddClientCallback(callback, userData);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,34): note: This conversion requires a reinterpret_cast, a C-style cast or parenthesized function-style cast
9> m_manager.SetAddClientCallback(callback, userData);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(23,31): note: see declaration of 'FUbaHordeAgentManager::SetAddClientCallback'
9> UBACOORDINATORHORDE_API void SetAddClientCallback(FAddClientCallback* Callback, void* UserData);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(42,12): note: while trying to match the argument list '(uba::Coordinator::AddClientCallback (__cdecl *), void *)'
9> m_manager.SetAddClientCallback(callback, userData);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(82,5): error C2039: 'SetPool': is not a member of 'FUbaHordeAgentManager'
9> m.SetPool(info.pool);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(14,7): note: see declaration of 'FUbaHordeAgentManager'
9>class FUbaHordeAgentManager
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Private\UbaCoordinatorHorde.cpp(83,5): error C2039: 'SetMaxCoreCount': is not a member of 'FUbaHordeAgentManager'
9> m.SetMaxCoreCount(info.maxCoreCount);
9> ^
9>E:\UnrealEngine\Engine\Source\Developer\UbaCoordinatorHorde\Public\UbaHordeAgentManager.h(14,7): note: see declaration of 'FUbaHordeAgentManager'
9>class FUbaHordeAgentManager
9> ^
9>Trace written to file E:/UnrealEngine/Engine/Programs/UnrealBuildTool/Log.uba with size 4.7kb
9>Total time in Unreal Build Accelerator local executor: 2.54 seconds
9>
9>Result: Failed (OtherCompilationError)
Pasting the full linking errors would exceed the amount of allowed characters but here they are stripped from referencers :
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl uba::UbaAssert(wchar_t const *,char const *,unsigned int,char const *,bool,unsigned int,void *,unsigned int)"
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl uba::FatalError(unsigned int,wchar_t const *,...)"
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol OodleCore_Plugins_SetAllocators
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol OodleLZ_Compress
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol OodleLZ_Decompress
8>Module.UbaCore.cpp.obj : error LNK2019: unresolved external symbol OodleLZ_GetCompressedBufferSizeNeeded
This is not mission critical but I would like to know what I should do with these files in order to get a clean build tree.
Thanks,
Jean-Michel Gilbert