Hi, I noticed that my Horde builds that are triggered by the scheduler are unable to use UBA with an unauthorized error (see below). When I trigger a build manually it works as expected. Are there any ACL that need to be set for the scheduler and if so what claim should I use?
Thank you!
`Unable to get worker: EpicGames.Horde.Compute.ComputeClientException: User does not have AddComputeTasks permission for cluster default (HTTP status Forbidden)
at EpicGames.Horde.Compute.Clients.ServerComputeClient.ConnectAsync(Nullable`1 clusterId, Requirements requirements, String requestId, ConnectionMetadataRequest connection, ILogger workerLogger, CancellationToken cancellationToken)+MoveNext() in E:\sandbox<redacted>\Sync\Engine\Source\Programs\Shared\EpicGames.Horde\Compute\Clients\ServerComputeClient.cs:line 321
at EpicGames.Horde.Compute.Clients.ServerComputeClient.ConnectAsync(Nullable`1 clusterId, Requirements requirements, String requestId, ConnectionMetadataRequest connection, ILogger workerLogger, CancellationToken cancellationToken)+System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult()
at EpicGames.Horde.Compute.Clients.ServerComputeClient.TryAssignWorkerAsync(Nullable`1 clusterId, Requirements requirements, String requestId, ConnectionMetadataRequest connection, ILogger logger, CancellationToken cancellationToken) in E:\sandbox<redacted>\Sync\Engine\Source\Programs\Shared\EpicGames.Horde\Compute\Clients\ServerComputeClient.cs:line 249
at UnrealBuildTool.UBAHordeSession.AddWorkerAsync(Requirements requirements, UnrealBuildAcceleratorHordeConfig hordeConfig, CancellationToken cancellationToken, Int32 activeCores) in E:\sandbox<redacted>\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\UnrealBuildAccelerator\UBAAgentCoordinatorHorde.cs:line 283
at UnrealBuildTool.UBAHordeSession.AddWorkerAsync(Requirements requirements, UnrealBuildAcceleratorHordeConfig hordeConfig, CancellationToken cancellationToken, Int32 activeCores) in E:\sandbox<redacted>\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\UnrealBuildAccelerator\UBAAgentCoordinatorHorde.cs:line 376
at UnrealBuildTool.UBAAgentCoordinatorHorde.<>c__DisplayClass7_0.<b__0>d.MoveNext() in E:\sandbox<redacted>\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\UnrealBuildAccelerator\UBAAgentCoordinatorHorde.cs:line 894`