Appreciate the patience here as the team is just returning from summer break.
Just looking at the buildconfig specifying <WindowsPool>… I am curious whether you’re trying to use a pool that only has one agent (and that agent is currently busy). Could you please show me your “pools” configuration within your globals.json? It’s also worth poking the REST apis to see what we are getting back:
/api/v1/pools/Win-UE5
/api/v1/agents?poolId=WIN-UE5
The above should give us responses from your Horde server that give some insight here.
Barring that, would it be possible to get a more complete log? I’d like to see exactly what is getting passed to your build invocation. It’s unclear to me which case you’re referring to:
A CI sourced build not getting UBA resources
If this, please include the template definition from the Horde configurations.
/api/v1/agents?poolId=Win-UE5 returns an empty response. Have attached the other bits requested (in a zip, couldn’t figure out multiple attachments, sorry)
Build is locally initiated, vanilla UE5.6. I should point out that I’m not a developer but IT so aside from opening visual studio and trying to compile the editor, my knowledge of unreal build system is pretty limited
Ahh yes that’ll do it. The cluster is the first logical grouping, which then can be comprised of pools. Your invocation of UBA will point to a cluster which is then resolved therein.
If you get stuck on anything else, don’t hesitate to reach out.