Hello,
We’re encountering an issue where UBA builds with remote agents hang when a compile error occurs.
Is there a way to configure UBA’s behavior in such cases — for example, to stop immediately or continue automatically after an error?
Thank you in advance for your help!
See BuildConfiguration.xml and log.txt in attachment
Steps to Reproduce
Run command with custom BuildConfiguration.xml (see attachment)
C:\ba\tc\work\dev\ue_src/Engine/Build/BatchFiles/RunUAT.bat BuildEditor -project=C:\ba\tc\work\dev\game/Project.uproject -WaitForUATMutex -notools
cgbystrom
(cgbystrom)
3
Hi Yevhen,
That doesn’t sound right. If UBA agents hang after a compile error, that sounds like the core problem here.
I see you specified engine version 5.5, which is quite old in terms of UBA as a lot of development and progress has been made for it in 5.6 and 5.7.
Whatever the issue is here, it’s quite possible a newer versions of UBT/UBA has addressed this.
The recommendation is likely to upgrade engine but let me check with the team.