So i want to play an audio file, which as always worked.
I have a UAudioComponent, and a USoundCue.
UPROPERTY(EditAnywhere)
USoundCue* pointSound;
UPROPERTY(EditAnywhere)
UAudioComponent* pointSoundComponent;
I set the sound of the USoundCue in a blueprint, and that works.
In the constructor i initialize the UAudioComponent like this
pointSoundComponent = CreateDefaultSubobject<UAudioComponent>(
TEXT("point")
);
pointSoundComponent->bAutoActivate = false;
After that i do backgroundMusicComponent->SetSound() with the USoundCue as parameter (which is not null) in the beginplay function. But there the component is back NULL again.
The weird thing is that this worked at first, but out of nowhere it doesnt anymore. When the begin play starts, it’s back NULL again so i can’t assign a sound to it anymore.
constructor looks like this
AFlappyBird::AFlappyBird()
{
PrimaryActorTick.bCanEverTick = true;
pointSoundComponent = CreateDefaultSubobject<UAudioComponent>(
TEXT("point")
);
pointSoundComponent->bAutoActivate = false;
flappyBirdMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("flappyBirdMesh"));
flappyBirdMesh->SetupAttachment(RootComponent);
movementComp = CreateDefaultSubobject<UFloatingPawnMovement>("MovementComp");
SideViewCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("SideViewCameraComp"));
SideViewCameraComponent->bUsePawnControlRotation = false;
thirdPersonViewCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("thirdPersonViewCameraComponent"));
thirdPersonViewCameraComponent->bUsePawnControlRotation = false;
flappyBirdMesh->SetRelativeLocation(FVector(0, 0, 0));
}
Begin play looks like this
void AFlappyBird::BeginPlay()
{
Super::BeginPlay();
pointSoundComponent->SetSound(pointSound);
SetActorLocation(FVector(-10., -2516, 4200));
SetActorRotation(FRotator(0,90,0));
SideViewCameraComponent->SetWorldRotation(FRotator(0, 0, 0));
SideViewCameraComponent->SetWorldLocation(FVector(-3060.000000, -1380.000000, 2650.000000));
thirdPersonViewCameraComponent->SetRelativeRotation(FRotator(0,90,0));
thirdPersonViewCameraComponent->SetRelativeLocation(FVector(-12, 0, 1.5));
SideViewCameraComponent->SetActive(true);
thirdPersonViewCameraComponent->SetActive(false);
}
Does anyone have any idea why this may happen?