This is a report on behalf of 2 developers and 4 big users of Quixel Bridge
Summary
There are many reports that the BINARY version of UE5 Early Access version 2
does not work with the BINARY version of Quixel Bridge 2021.0.3
whilst trying to Cook a package for Windows.
its specific to BINARY version
Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess and with the BINARY Bridge 2021.0.3
All the SOURCE code versions 5.0 EA2 or UE 5.1-main built by me using
VS 2019/VS2017 or VS2022 RC1 Preview 5
ALL WORK with the Bridge 2021.0.3
The problem for the four big users of Quixel Bridge is they have converted them
UE4 project to UE5.0 EA 2 with Quixel Bridge 2021.0.1 using the BINARY versions
now UE5.0 EA 2 with Quixel Bridge 2021.0.1 using the BINARY does not work
see crash dump below
They do NOT have access to the SOURCE version because they are not developers
they don’t have of want the skill. There skill is in graphics design, taking models
from Quixel Bridge and using them to package their design.
The Problem and how we replicated the problem.
Download UE 5.0 from Epic Games Launcher ->Unreal Engine → Library 5.0.0 Early Access 2
Wait for Quixel Bridge to load it Queued and loads after UE5 for some strange reason.
Open with the UE5 Early Access shortcut that’s on the desktop.
Go Games → Blank project → add project name and create the project.
From the File Menu → Plugins. in the plugins search bar type Bridge.
Check that Bridge is enabled. Close Plugins Screen.
Click the double right arrows and Select Platform → Windows → Under Content Management Click Cook
Click on the Show output button and watch the Output log
Log starts with
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Bridge
After Approximately 420 seconds the cook will fail
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows): LogOutputDevice: Warning:
UATHelper: Cooking (Windows):
UATHelper: Cooking (Windows): Script Stack (0 frames):
UATHelper: Cooking (Windows):
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
========================================the error is here below============================================
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff8f0100659 UnrealEditor-Bridge.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff8f0100b33 UnrealEditor-Bridge.dll!UnknownFunction []
========================================the error is here Above============================================
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff957b45c3a UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff69aabff75 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff69aac0baf UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff69aac0c0a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff69aad573d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff69aad7a3e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff98bfa7034 KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff98da22651 ntdll.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
========================================the error is here below============================================
PackagingResults: Error: [Callstack] 0x00007ff8f0100659 UnrealEditor-Bridge.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f0100b33 UnrealEditor-Bridge.dll!UnknownFunction []
========================================the error is here Above============================================
UATHelper: Cooking (Windows): Took 419.8644046s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): ERROR: Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.0EA\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
Now to prove the Cook build works WITHOUT the Bridge plugin.
Go Games → Blank project → add project name and create the new project2.
From the File Menu → Plugins. in the plugins search bar type Bridge.
Uncheck that Bridge and therefore disable Bridge.
Click the Restart Editor function
Close Plugins Screen.
Click the double right arrows and Select Platform → Windows → Under Content Management Click Cook
Click on the Show output button and watch the Output log
Log starts with No Bridge Plugin loaded
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.229677
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin MeshPainting <— No Bridge Plugin loaded
UATHelper: Cooking (Windows): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: Cooking (Windows): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Cooking (Windows): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Cooking (Windows): Took 16.176418299999998s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Cooking (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Cooking (Windows): BUILD SUCCESSFUL
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=0 (Success)
UATHelper: Cooking (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Cooking (Windows): The system cannot find the path specified.
UATHelper: Cooking (Windows): The system cannot find the path specified.
Final Summary
We the Elite Indie Epic Developers and Indie Support
Have no way to fix this BINARY problem, often we manage to convert graphics designers into developers using the source code versions
by using my well-tested methods, and we the Indie Developers support them.
But in most cases, they just want to fix their work with Mega Scans
Thanks
Jimbo