UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Unknown Error

LogInit: Display: Loading recent project file: …/…/…/…/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject
LogStats: Stats thread started at 1.723666
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-4B0E696048A07E053E2D869855651B99
Session CrashGUID >====================================================
LogConfig: Display: Loading IOS ini files took 0.10 seconds
LogConfig: Display: Loading Android ini files took 0.11 seconds
LogConfig: Display: Loading HoloLens ini files took 0.11 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.02 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin Iris
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin WaterExtras
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin OneSkyLocalizationService
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Found config from plugin[Interchange] Game
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/NiagaraFluids/Content/’ mounted to ‘/NiagaraFluids/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryScripting/Content/’ mounted to ‘/GeometryScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Landmass/Content/’ mounted to ‘/Landmass/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PCG/Content/’ mounted to ‘/PCG/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Water/Content/’ mounted to ‘/Water/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/WaterExtras/Content/’ mounted to ‘/WaterExtras/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/RigLogic/Content/’ mounted to ‘/RigLogic/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/ARUtilities/Content/’ mounted to ‘/ARUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content/’ mounted to ‘/AppleARKitFaceSupport/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKit/Content/’ mounted to ‘/AppleARKit/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.83.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1n
LogInit: - supports HTTP deflate (compression) using libz 1.2.12
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Build: ++UE5+Release-5.1-CL-23901901
LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
LogInit: Net CL: 23058290
LogInit: OS: Windows 11 (22H2) [10.0.22621.1992] (), CPU: Intel(R) Core™ i5-9400F CPU @ 2.90GHz, GPU: NVIDIA GeForce GTX 1660
LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
LogInit: Compiled with Visual C++: 19.29.30147.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.1
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal Engine shizz/UE_5.1/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogCoreRedirects: AddRedirect(C:/Users/hillb/AppData/Local/UnrealEngine/5.1/Saved/Config/WindowsEditor/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
LogConfig: Set CVar [[r.AllowOcclusionQueries:0]]
LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.300000]]
LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.300000]]
LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.300000]]
LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Set CVar [[r.TextureStreaming:1]]
LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Set CVar [[r.VirtualTextures:0]]
LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.VT.TileSize:128]]
LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
LogConfig: Set CVar [[r.ClearCoatNormal:0]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:2]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.RayTracing.Shadows:1]]
LogConfig: Set CVar [[r.RayTracing.Skylight:1]]
LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Set CVar [[r.PathTracing:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
LogConfig: Set CVar [[r.AllowStaticLighting:1]]
LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Set CVar [[r.ForwardShading:0]]
LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Set CVar [[r.SeparateTranslucency:1]]
LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
LogConfig: Set CVar [[r.CustomDepth:1]]
LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
LogConfig: Set CVar [[r.MSAACount:4]]
LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Set CVar [[r.StencilForLODDither:0]]
LogConfig: Set CVar [[r.EarlyZPass:3]]
LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
LogConfig: Set CVar [[r.DBuffer:1]]
LogConfig: Set CVar [[r.ClearSceneMethod:1]]
LogConfig: Set CVar [[r.VelocityOutputPass:1]]
LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Set CVar [[r.GBufferFormat:1]]
LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
LogConfig: Set CVar [[vr.InstancedStereo:0]]
LogConfig: Set CVar [[r.MobileHDR:1]]
LogConfig: Set CVar [[vr.MobileMultiView:0]]
LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Set CVar [[r.MeshStreaming:0]]
LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
LogConfig: Set CVar [[r.Strata:0]]
LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 (Max supported Feature Level 12_1, shader model 6.6)
LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 4063MB of shared system memory, 1 output[s]
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4063MB of shared system memory, 0 output[s]
LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce GTX 1660 (Max supported Feature Level 12_1, shader model 6.6)
LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 4063MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 8 GB [8522342400 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
LogConfig: Set CVar [[r.ViewDistanceScale:0.8]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:3]]
LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:2]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:0]]
LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Set CVar [[r.AOQuality:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:3]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:3]]
LogConfig: Set CVar [[r.Upscale.Quality:2]]
LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MaxAnisotropy:4]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Set CVar [[r.Streaming.PoolSize:800]]
LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
LogConfig: Set CVar [[r.SSR.Quality:2]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Set CVar [[r.SceneColorFormat:3]]
LogConfig: Set CVar [[r.DetailMode:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:1]]
LogConfig: Set CVar [[r.SSS.Quality:-1]]
LogConfig: Set CVar [[r.SSS.HalfRes:1]]
LogConfig: Set CVar [[r.SSGI.Quality:2]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
LogConfig: Set CVar [[r.ParticleLightQuality:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:0]]
LogConfig: Set CVar [[grass.DensityScale:0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:1]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/hillb/AppData/Local/UnrealEngine/5.1/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: BEST-PLAYER-NAE
LogInit: User: hillb
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 279.43 MB used, 291.93 MB peak
LogMemory: Process Virtual Memory: 244.70 MB used, 250.14 MB peak
LogMemory: Physical Memory: 6740.14 MB used, 1387.40 MB free, 8127.54 MB total
LogMemory: Virtual Memory: 13114.54 MB used, 8867.51 MB free, 21982.04 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1080), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce GTX 1660
LogRHI: Driver Version: 536.40 (internal:31.0.15.3640, unified:536.40)
LogRHI: Driver Date: 6-23-2023
LogD3D12RHI: GPU DeviceId: 0x2184 (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_0.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_0.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/hillb/AppData/Local/UnrealEngine/5.1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/hillb/AppData/Local/UnrealEngine/5.1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/hillb/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.06 seconds
LogDerivedDataCache: Display: Performance to C:/Users/hillb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.38ms. RandomReadSpeed=53.22MBs, RandomWriteSpeed=23.14MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/hillb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (…/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/Shaders/WorkingDirectory/6568/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/hillb/AppData/Local/Temp/UnrealShaderWorkingDir/B93EF5034C1909017177CCACF3A70E22/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 3 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Failed to delete old shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Shader autogen file written: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0153 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [00000615EBEC6000][00000615E2201800 52] GlobalDefaults,
LogDeviceProfileManager: [00000615EBEC7400][00000615E3BD5000 52] Windows,
LogDeviceProfileManager: [00000615EBEC7600][00000615E3BD0000 52] WindowsEditor,
LogDeviceProfileManager: [00000615EBEC6A00][00000615E3BDA000 52] WindowsServer,
LogDeviceProfileManager: [00000615EBEC5600][00000615E3BDC800 52] WindowsClient,
LogDeviceProfileManager: [00000615EBEC7E00][00000615E030A000 52] IOS,
LogDeviceProfileManager: [00000615EBEC6600][00000615E27A2800 52] iPadAir2,
LogDeviceProfileManager: [00000615EBEC8000][00000615E0305000 52] IPadPro,
LogDeviceProfileManager: [00000615EBEC8200][00000615E3BD7800 52] iPadAir3,
LogDeviceProfileManager: [00000615EBEC7C00][00000615EC370000 52] iPadAir4,
LogDeviceProfileManager: [00000615EBEC6800][00000615EC375000 52] iPadAir5,
LogDeviceProfileManager: [00000615EBEC6C00][00000615EC377800 52] iPadMini4,
LogDeviceProfileManager: [00000615EBEC6E00][00000615EC37A000 52] iPadMini5,
LogDeviceProfileManager: [00000615EBEC4000][00000615EC37C800 52] iPadMini6,
LogDeviceProfileManager: [00000615EBEC7A00][00000615EC392800 52] iPhone6S,
LogDeviceProfileManager: [00000615EBEC9E00][00000615EC390000 52] iPhone7,
LogDeviceProfileManager: [00000615EBEC9C00][00000615EC395000 52] iPodTouch7,
LogDeviceProfileManager: [00000615EBEC5C00][00000615EC39A000 52] iPhone6SPlus,
LogDeviceProfileManager: [00000615EBEC7800][00000615EC39C800 52] iPhone7Plus,
LogDeviceProfileManager: [00000615EBEC8600][00000615D9670000 52] iPhoneSE,
LogDeviceProfileManager: [00000615EBEC5E00][00000615EC397800 52] iPhone8,
LogDeviceProfileManager: [00000615EBEC4600][00000615EC3A0000 52] iPhone8Plus,
LogDeviceProfileManager: [00000615EBEC8400][00000615EC3A5000 52] iPhoneX,
LogDeviceProfileManager: [00000615EBEC9200][00000615EC3A7800 52] iPhoneXS,
LogDeviceProfileManager: [00000615EBEC5800][00000615EC3AA000 52] iPhoneXSMax,
LogDeviceProfileManager: [00000615EBEC8A00][00000615EC3AC800 52] iPhoneXR,
LogDeviceProfileManager: [00000615EBEC7000][00000615EC372800 52] iPhone11,
LogDeviceProfileManager: [00000615EBEC9A00][00000615EC380000 52] iPhone11Pro,
LogDeviceProfileManager: [00000615EBEC6400][00000615EC385000 52] iPhone11ProMax,
LogDeviceProfileManager: [00000615EBEC9400][00000615EC387800 52] iPhoneSE2,
LogDeviceProfileManager: [00000615EBEC9600][00000615EC38A000 52] iPhone12Mini,
LogDeviceProfileManager: [00000615EBECA000][00000615EC38C800 52] iPhone12,
LogDeviceProfileManager: [00000615EBEC8E00][00000615EC3A2800 52] iPhone12Pro,
LogDeviceProfileManager: [00000615EBEC9000][00000615EC3C0000 52] iPhone12ProMax,
LogDeviceProfileManager: [00000615EBEC5A00][00000615EC3C5000 52] iPhone13Mini,
LogDeviceProfileManager: [00000615EBECA800][00000615EC3C7800 52] iPhone13,
LogDeviceProfileManager: [00000615EBEC7200][00000615EC3CA000 52] iPhone13Pro,
LogDeviceProfileManager: [00000615EBECAA00][00000615EC3CC800 52] iPhone13ProMax,
LogDeviceProfileManager: [00000615EBECAE00][00000615EC382800 52] iPhoneSE3,
LogDeviceProfileManager: [00000615EBECB000][00000615EC3D0000 52] iPhone14,
LogDeviceProfileManager: [00000615EBECA200][00000615EC3D5000 52] iPhone14Plus,
LogDeviceProfileManager: [00000615EBECA400][00000615EC3D7800 52] iPhone14Pro,
LogDeviceProfileManager: [00000615EBEC4E00][00000615EC3DA000 52] iPhone14ProMax,
LogDeviceProfileManager: [00000615EBECB800][00000615EC3DC800 52] iPadPro105,
LogDeviceProfileManager: [00000615EBEC8800][00000615EC3C2800 52] iPadPro129,
LogDeviceProfileManager: [00000615EBECBA00][00000615EC3F0000 52] iPadPro97,
LogDeviceProfileManager: [00000615EBECBE00][00000615EC3F5000 52] iPadPro2_129,
LogDeviceProfileManager: [00000615EBECC000][00000615EC3F7800 52] iPad5,
LogDeviceProfileManager: [00000615EBECB200][00000615EC3FA000 52] iPad6,
LogDeviceProfileManager: [00000615EBECB400][00000615EC3FC800 52] iPad7,
LogDeviceProfileManager: [00000615EBEC8C00][00000615EC3D2800 52] iPad8,
LogDeviceProfileManager: [00000615EBECC800][00000615EC340000 52] iPad9,
LogDeviceProfileManager: [00000615EBEC9800][00000615EC345000 52] iPad10,
LogDeviceProfileManager: [00000615EBECCA00][00000615EC347800 52] iPadPro11,
LogDeviceProfileManager: [00000615EBECCE00][00000615EC34A000 52] iPadPro2_11,
LogDeviceProfileManager: [00000615EBECD000][00000615EC34C800 52] iPadPro3_11,
LogDeviceProfileManager: [00000615EBECC200][00000615EC3F2800 52] iPadPro4_11,
LogDeviceProfileManager: [00000615EBECC400][00000615EC400000 52] iPadPro3_129,
LogDeviceProfileManager: [00000615EBECA600][00000615EC405000 52] iPadPro4_129,
LogDeviceProfileManager: [00000615EBECD800][00000615EC407800 52] iPadPro5_129,
LogDeviceProfileManager: [00000615EBECAC00][00000615EC40A000 52] iPadPro6_129,
LogDeviceProfileManager: [00000615EBECDA00][00000615EC40C800 52] AppleTV,
LogDeviceProfileManager: [00000615EBECDE00][00000615EC342800 52] AppleTV4K,
LogDeviceProfileManager: [00000615EBECE000][00000615EC410000 52] AppleTV2_4K,
LogDeviceProfileManager: [00000615EBECD200][00000615EC415000 52] TVOS,
LogDeviceProfileManager: [00000615EBECF400][00000615EC41A000 52] Mac,
LogDeviceProfileManager: [00000615EBECF600][00000615EC417800 52] MacEditor,
LogDeviceProfileManager: [00000615EBECB600][00000615EC41C800 52] MacClient,
LogDeviceProfileManager: [00000615EBECE600][00000615EC402800 52] MacServer,
LogDeviceProfileManager: [00000615EBECD400][00000615EC422800 52] Linux,
LogDeviceProfileManager: [00000615EBECFE00][00000615EC420000 52] LinuxEditor,
LogDeviceProfileManager: [00000615EBECE800][00000615EC427800 52] LinuxArm64Editor,
LogDeviceProfileManager: [00000615EBECCC00][00000615EC42A000 52] LinuxArm64,
LogDeviceProfileManager: [00000615EBECEA00][00000615EC42C800 52] LinuxClient,
LogDeviceProfileManager: [00000615EBECEC00][00000615EC412800 52] LinuxArm64Client,
LogDeviceProfileManager: [00000615EBECF200][00000615EC430000 52] LinuxServer,
LogDeviceProfileManager: [00000615EBECEE00][00000615EC435000 52] LinuxArm64Server,
LogDeviceProfileManager: [00000615EBECDC00][00000615EC437800 52] Android,
LogDeviceProfileManager: [00000615EBECF000][00000615EC43A000 52] Android_Preview_OpenGL,
LogDeviceProfileManager: [00000615E3813E00][00000615EC43C800 52] Android_Preview_Vulkan,
LogDeviceProfileManager: [00000615EC450000][00000615EC425000 52] Android_Low,
LogDeviceProfileManager: [00000615EC451200][00000615EC460000 52] Android_Mid,
LogDeviceProfileManager: [00000615EC451000][00000615EC465000 52] Android_High,
LogDeviceProfileManager: [00000615EC451A00][00000615EC467800 52] Android_Default,
LogDeviceProfileManager: [00000615EC450800][00000615EC46A000 52] Android_Adreno4xx,
LogDeviceProfileManager: [00000615EC451400][00000615EC46C800 52] Android_Adreno5xx_Low,
LogDeviceProfileManager: [00000615EC450A00][00000615EC432800 52] Android_Adreno5xx,
LogDeviceProfileManager: [00000615EC450E00][00000615EC470000 52] Android_Adreno6xx,
LogDeviceProfileManager: [00000615EC452000][00000615EC475000 52] Android_Adreno6xx_Vulkan,
LogDeviceProfileManager: [00000615EC450200][00000615EC477800 52] Android_Adreno7xx,
LogDeviceProfileManager: [00000615EC450400][00000615EC47A000 52] Android_Adreno7xx_Vulkan,
LogDeviceProfileManager: [00000615EC451E00][00000615EC47C800 52] Android_Mali_T6xx,
LogDeviceProfileManager: [00000615EC452800][00000615EC462800 52] Android_Mali_T7xx,
LogDeviceProfileManager: [00000615EC451C00][00000615EC480000 52] Android_Mali_T8xx,
LogDeviceProfileManager: [00000615EC452A00][00000615EC485000 52] Android_Mali_G71,
LogDeviceProfileManager: [00000615EC452E00][00000615EC487800 52] Android_Mali_G72,
LogDeviceProfileManager: [00000615EC453000][00000615EC48A000 52] Android_Mali_G72_Vulkan,
LogDeviceProfileManager: [00000615EC452200][00000615EC48C800 52] Android_Mali_G76,
LogDeviceProfileManager: [00000615EC452400][00000615EC472800 52] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [00000615EC451800][00000615EC490000 52] Android_Mali_G77,
LogDeviceProfileManager: [00000615EC453800][00000615EC495000 52] Android_Mali_G77_Vulkan,
LogDeviceProfileManager: [00000615EC451600][00000615EC497800 52] Android_Mali_G78,
LogDeviceProfileManager: [00000615EC453A00][00000615EC49A000 52] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [00000615EC453E00][00000615EC49C800 52] Android_Mali_G710,
LogDeviceProfileManager: [00000615EC454000][00000615EC482800 52] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [00000615EC453200][00000615EC4A0000 52] Android_Xclipse_920,
LogDeviceProfileManager: [00000615EC453400][00000615EC4A5000 52] Android_Xclipse_920_Vulkan,
LogDeviceProfileManager: [00000615EC450600][00000615EC4A7800 52] Android_Vulkan_SM5,
LogDeviceProfileManager: [00000615EC454800][00000615EC4AA000 52] Android_PowerVR_G6xxx,
LogDeviceProfileManager: [00000615EC450C00][00000615EC4AC800 52] Android_PowerVR_GT7xxx,
LogDeviceProfileManager: [00000615EC454A00][00000615EC492800 52] Android_PowerVR_GE8xxx,
LogDeviceProfileManager: [00000615EC455000][00000615EC4B0000 52] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [00000615EC454C00][00000615EC4B5000 52] Android_PowerVR_GM9xxx_Vulkan,
LogDeviceProfileManager: [00000615EC455A00][00000615EC4B7800 52] Android_TegraK1,
LogDeviceProfileManager: [00000615EC453600][00000615EC4BA000 52] Android_Unknown_Vulkan,
LogDeviceProfileManager: [00000615EC455600][00000615EC4BC800 52] Oculus_Quest,
LogDeviceProfileManager: [00000615EC452C00][00000615EC4A2800 52] Oculus_Quest2,
LogDeviceProfileManager: [00000615EC454400][00000615EC4C0000 52] HoloLens,
LogDeviceProfileManager: Active device profile: [00000615EBEC7600][00000615E3BD0000 52] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Failed to delete old shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Shader autogen file written: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Failed to delete old shader autogen file: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Shader autogen file written: …/…/…/…/backroomsgamefr 5.1 5.1/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.|Android SDK directory is not set correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -Device=Win64@BEST-PLAYER-NAE’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_1.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_1.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -Device=Win64@BEST-PLAYER-NAE” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_01614A42F67F4FFC8600AD04D15D199F_PCD3D_SM6_2056272690__BC5N_NoCCBN_NoIris_DEV_SL_GV_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWDFS_gs1_sdct_VT-0-0-1-0_DF_MS_T0_MS_T1_BNDLS_RAY-CHS1AHS1LOD0_VED_Aniso-1_ComprOodle_Compr2_Lev6_ExclNonPipSh-1_LWC-2097152_3152175004D223CF754F51059EF2CB96AE54674576_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_5ED0A2783F630BA5CB3EC77766BEDE91B3ED4A5F___TShadowDepthPSPixelShadowDepth_PerspectiveCorrectF449D5DEDCF833608913E6CD8B760EAB37A0558772C96EE55043
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LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: backroomsgamefr 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 1548038192)
LogUObjectArray: 22564 objects as part of root set at end of initial load.
LogUObjectAllocator: 6518384 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogTurnkeySupport: Turnkey Device: Win64@BEST-PLAYER-NAE: (Name=BEST-PLAYER-NAE, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7525A4CA4E7AA01CAD9807890B07FCCF | Instance: 8ECF58D540B35ADA8644D9■■■7C09244 (BEST-PLAYER-NAE-6568).
LogPython: Using Python 3.9.7
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface ‘192.168.1.215’ to multicast group ‘230.0.0.1:6666’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogOpenImageDenoise: OIDN starting up
SourceControl: Source control is disabled
LocalizationService: Localization service is disabled
LocalizationService: Localization service is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.000965 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/hillb/AppData/Local/UnrealEngine/5.1/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Content/Developers/hillb/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Headphones (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_backroomsgamefr_0xb56490bd”, spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded C:/Users/hillb/AppData/Local/UnrealEngine/5.1/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started…
LogSourceControl: Uncontrolled asset enumeration finished in 0.002407 seconds (Found 123 uncontrolled assets)
BlueprintLog: New page: Editor Load
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Content/’ took 0.06s
LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 78.209
Cmd: MAP LOAD FILE=“…/…/…/…/backroomsgamefr 5.1 5.1/Content/levels/backrooms0.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EngineMeshes/Cube) …
LogMaterial: Warning: [AssetLog] D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Content\warehouse_shelf_mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSampleParameter2D) Sampler type is Linear Color, should be Normal for /Game/warehouse_shelf_texture_1.warehouse_shelf_texture_1
LogMaterial: Display: LandscapeMaterialInstanceConstant_0-SM6-Default: MATSM_01614A42F67F4FFC8600AD04D15D199F_PCD3D_SM6_2056272690__BC5N_NoCCBN_NoIris_DEV_SL_GV_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWDFS_gs1_sdct_VT-0-0-1-0_DF_MS_T0_MS_T1_BNDLS_RAY-CHS1AHS1LOD0_VED_Aniso-1_ComprOodle_Compr2_Lev6_ExclNonPipSh-1_LWC-2097152_3152175004D223CF754F51059EF2CB96AE54674576_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_5ED0A2783F630BA5CB3EC77766BEDE91B3ED4A5F___TShadowDepthPSPixelShadowDepth_PerspectiveCorrectF449D5DEDCF833608913E6CD8B760EAB37
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60EAB37A05587DFFF0B5EA8BD51A79796C1533647D79F12B2FEBD_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicyD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD6279FB996F0BE2BDCDA243D4A21F958EA439EF10418F_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435CE098E06E3A7ED4E7D0AE384D374798EAC9E671FB_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicyA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C1BF2DD414CE38D1A46E8BD153A9AAA4080A3ED8A_TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQBB49766FB142EEA39161FDD803D8E31666101F38D64226B02F9EEA5B8FC4DE93BB3C89AE575A344D_T
MaterialCHSTLightMapPolicyLQBB49766FB142EEA39161FDD803D8E31666101F382622F850AD92469695EFED6405C30D148D2C9676_TBasePassPSTLightMapPolicyHQA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C26BD9FE44090B7A8EDCBBA02B66941E951A0847F_TLightMapDensityPSFDummyLightMapPolicyC84C3C8B1FA855658F9C0A2A371DDABD1F79452E696F9EC07D698191FA845F9186A9C2C14B87D692_TBasePassPSFCachedPointIndirectLightingPolicySkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435CEA781543209A66E56FAA33319B50428AB09B65E2_TBasePassVSFCachedPointIndirectLightingPolicyD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD6279D1726533EF0C3E687EA7E3E99D89F6645873B5F6_TBa
sePassPSFCachedPointIndirectLightingPolicyA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C233B673B73AD5C3DA45AB58558A2FEAF1AB5A7AA_FVelocityPSC89A3E8742CC125CAF8FEB3824D895F0E057EC90CC98E6311AC1581B96A09EEE8AE8F6960285B5A2_TBasePassPSFCachedVolumeIndirectLightingPolicyA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C80D0A4694439F865D3CC508893BCA55969638F38_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect566268C17842BE32F7F4196A64F1F860A951687BC004ABA017AA57991204B7B624FFD889C3B24A57_TBasePassPSFCachedVolumeIndirectLightingPolicySkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C588D69EC55B53A1F6EF1FDFE007D13A68
C0DD945_TLightMapDensityPSFNoLightMapPolicyC84C3C8B1FA855658F9C0A2A371DDABD1F79452E0E6A1E8C16C0AF9964CF3FEFC1B82F1F3B567770_TLightMapDensityVSTLightMapPolicyLQC84C3C8B1FA855658F9C0A2A371DDABD1F79452E436509D3C31F9011DB1B52E8E02F2100F14082F9_TBasePassVSTLightMapPolicyHQD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD6279CE573C2FA544614368F38DB987E943642455C304_FLandscapePhysicalMaterialVS9BD56FDC1A69F5A3842C3E86AD24E497CDE01F1CDE0D5BCEA7EC56FCFAF6FE24C7902B1E6C1A2354_TBasePassPSFNoLightMapPolicySkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C3C0FD33120C8575A512698C01E1EBF84CB90BE73_TBasePassVSFCachedVolumeI
ndirectLightingPolicyD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD627952DA8047FE3873ACFEEB67FCFF3AF5DF1AA7C5C8_TShadowDepthPSPixelShadowDepth_OnePassPointLightF449D5DEDCF833608913E6CD8B760EAB37A055871C20FE0F6421C3566B37C59CBA77F6639400AC09_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD627960D5E6FFDE96A687BE1C1A2ED9EDE815F8E41839_TShadowDepthVSVertexShadowDepth_VirtualShadowMap566268C17842BE32F7F4196A64F1F860A951687BB4ECC9EA8AA550391078AD8904E08901E177AD2E_FPathTracingMaterialCHSB9F75F5F2E5424C136689C37CFF347F5CB3422B7DAF5C85E5C7F2DC5DB6657AC1A5C05CBF3CE19DD_TSha
dowDepthVSVertexShadowDepth_OnePassPointLight566268C17842BE32F7F4196A64F1F860A951687B56E359529EA5F920092BA8DF37812C451EC3EEF6_TBasePassPSTLightMapPolicyLQA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C94FC918ED25A4366478C0CE664DD0F431FB434A6_TLightMapDensityPSTLightMapPolicyLQC84C3C8B1FA855658F9C0A2A371DDABD1F79452E0B66239385DAE6F5050046365A9D116D80E52224_TBasePassVSTLightMapPolicyLQD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD6279BFC5C974DD65E6DA17A7D3C21BFBF250BA30283F_TLightMapDensityVSTLightMapPolicyHQC84C3C8B1FA855658F9C0A2A371DDABD1F79452EB0E82574BC7F5C377B8E738E24BDE3D732363B44_FDebugViewModePS56838088
095D59EE5193ECF20E85FE62298C7B9EE177622259CDB9DC1140CF61335F5353997EC8B6_TBasePassPSTLightMapPolicyHQSkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C25C2A51F6B76462E73EA9720145CE5233C11211C_TDepthOnlyVS24730E33B4CBAAD6CC8E99A19D1BC1E6B4CB0B0AACA14F90957AEBF5BC1C2C3E6DB6BC750BA01CCD_FVelocityVSC89A3E8742CC125CAF8FEB3824D895F0E057EC90C043BB9FD7164B6E8DBD4123FD00693BC9B4513E_FDebugViewModeVS3D41E5A6CFCAEA88797E908D01A0A213270F85AA809CB80A6A7260721600DBFAB6C1E0001BD9B8AE_TBasePassVSFNoLightMapPolicyD04A42A3D7B4A6D063A7A38C2B9ADF7F0EFD62792677AEB94C74F9DCEF44AB17F94D82839B020A23_VelocityPipe
line870119D18CF0465BE0070A38FCB3F092A61618D2_DepthNoPixelPipeline24730E33B4CBAAD6CC8E99A19D1BC1E6B4CB0B0A_FLandscapeXYOffsetVertexFactory10E569238A1467FCD7FB548253D74CF0ABE0F4F8B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD_FLandscapeVertexFactory10E569238A1467FCD7FB548253D74CF0ABE0F4F8B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD_FLandscapeFixedGridVertexFactory10E569
238A1467FCD7FB548253D74CF0ABE0F4F83F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE3F5F45F5620EF6411E27211E3D675CEA50B38DFB3F5F45F5620EF6411E27211E3D675CEA50B38DFB2116101414144444144414441414141414444474010101010101311310102044441615121414240444424141413131014344440444444444444444424341414151010101101313133312133334341414231413420444441414131313430414131010151010101005313161616161615101510151015101510151011014141414141413131313131416161616161616161606434343434441444444445151510101011310105361616161210004040404040404040404040404040434343434343434444434343434040404
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00000054BDFD528AA46A4E9413E044DCAC9A8F37A07E9D_101_101_4;
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Quintessential’.
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
LogAIModule: Creating AISystem for world Quintessential
LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.519ms to complete.
LogFileHelpers: Loading map ‘backrooms0’ took 5.954
LogUnrealEdMisc: Total Editor Startup Time, took 84.244
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘D:/Unreal Engine shizz/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.012442 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.010884 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.005441 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1417x942, mode Windowed.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 87.15 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 800 MB
LogAssetRegistry: Asset discovery search completed in 59.2797 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
LogSlate: Took 0.070394 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
LogTurnkeySupport: Project requires temp target (RigLogic plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/backroomsgamefr 5.1 5.1/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52745 -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -unrealexe=“D:\Unreal Engine shizz\UE_5.1\Engine\Bi
naries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“D:/” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
LogAudioMixer: Warning: Audio Thread Command from InitSource() took 218.092407 milleseconds to execute
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogAudioMixer: Warning: Audio Thread Command from ReleaseSourceId() took 17.854500 milleseconds to execute
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52745 -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -unrealexe=“D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archiv
e -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/ -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
LogFileCache: Retrieving MD5 hashes for directory ‘D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Content/’ took 51.35s
UATHelper: Packaging (Windows): Total script module initialization time: 1.40 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject
UATHelper: Packaging (Windows): backroomsgamefr.uproject requires a temporary target.cs to be generated (RigLogic plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” backroomsgamefr Win64 Shipping -Project=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -Clean -NoHotReload “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1” -skipdeploy -nobuilduht -log=“C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Lo
gs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning backroomsgamefr binaries…
UATHelper: Packaging (Windows): Took 4.9370135s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” backroomsgamefr Win64 Shipping -Project=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1” -skipdeploy -Manifest=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Manifest.xml” -NoHotRe
load -log=“C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Parsing headers for backroomsgamefr
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Win64\backroomsgamefr\Shipping\backroomsgamefr.uhtmanifest” -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for backroomsgamefr in 1.8860812 seconds
LogDerivedDataCache: C:/Users/hillb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:40.445 and deleted 0 files with total size 0 MiB. Scanned 21522 files in 19899 folders with total size 2218 MiB.
UATHelper: Packaging (Windows): Writing manifest to D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building backroomsgamefr…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32537 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in backroomsgamefr.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB free memory per action, 1.19 GB available: limiting max parallel actions to 1
UATHelper: Packaging (Windows): Building 18 actions with 1 process…
UATHelper: Packaging (Windows): [1/18] Copy boost_atomic-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [2/18] Resource Default.rc2
UATHelper: Packaging (Windows): …\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows): [3/18] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): [4/18] Copy tbb.pdb
UATHelper: Packaging (Windows): [5/18] Copy boost_iostreams-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [6/18] Copy tbb12.dll
UATHelper: Packaging (Windows): [7/18] Copy boost_python39-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [8/18] Copy boost_program_options-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [9/18] Copy boost_regex-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [10/18] Copy tbb.dll
UATHelper: Packaging (Windows): [11/18] Copy OpenImageDenoise.dll
UATHelper: Packaging (Windows): [12/18] Copy boost_system-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [13/18] Copy boost_thread-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [14/18] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [15/18] Copy boost_chrono-vc142-mt-x64-1_70.dll
UATHelper: Packaging (Windows): [16/18] Compile backroomsgamefr.cpp
UATHelper: Packaging (Windows): [17/18] Link backroomsgamefr-Win64-Shipping.exe cancelled
UATHelper: Packaging (Windows): [18/18] WriteMetadata backroomsgamefr-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 38.4045619s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 53s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_2.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_2.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_2.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_2.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -platform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_3.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_3.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -Device=Win64@BEST-PLAYER-NAE’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyReport_3.log” -log=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/Intermediate/TurnkeyLog_3.log” -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -Device=Win64@BEST-PLAYER-NAE” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.|Android SDK directory is not set correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@BEST-PLAYER-NAE: (Name=BEST-PLAYER-NAE, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogTurnkeySupport: Project requires temp target (RigLogic plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/backroomsgamefr 5.1 5.1/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Unreal Engine shizz/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52745 -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -unrealexe=“D:\Unreal Engine shizz\UE_5.1\Engine\Bi
naries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“D:/” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52745 -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Engine shizz/backroomsgamefr 5.1 5.1/backroomsgamefr.uproject” -unrealexe=“D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archiv
e -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/ -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.25 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject
UATHelper: Packaging (Windows): backroomsgamefr.uproject requires a temporary target.cs to be generated (RigLogic plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” backroomsgamefr Win64 Shipping -Project=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -Clean -NoHotReload “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1” -skipdeploy -nobuilduht -log=“C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Lo
gs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning backroomsgamefr binaries…
UATHelper: Packaging (Windows): Took 0.9398675s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine shizz\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” backroomsgamefr Win64 Shipping -Project=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1” -skipdeploy -Manifest=“D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Manifest.xml” -NoHotRe
load -log=“C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Parsing headers for backroomsgamefr
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\backroomsgamefr.uproject” “D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Win64\backroomsgamefr\Shipping\backroomsgamefr.uhtmanifest” -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for backroomsgamefr in 1.4007449 seconds
UATHelper: Packaging (Windows): Writing manifest to D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building backroomsgamefr…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32537 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in backroomsgamefr.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB free memory per action, 1.35 GB available: limiting max parallel actions to 1
UATHelper: Packaging (Windows): Building 5 actions with 1 process…
UATHelper: Packaging (Windows): [1/5] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): [2/5] Resource Default.rc2
UATHelper: Packaging (Windows): …\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file D:\Unreal Engine shizz\backroomsgamefr 5.1 5.1\Build\Windows\Application.ico is not in 3.00 format
UATHelper: Packaging (Windows): [3/5] Compile backroomsgamefr.cpp
UATHelper: Packaging (Windows): [4/5] Link backroomsgamefr-Win64-Shipping.exe cancelled
UATHelper: Packaging (Windows): [5/5] WriteMetadata backroomsgamefr-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 8.4475173s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\hillb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+shizz+UE_5.1\UBT-backroomsgamefr-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 12s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

I dont know why this is happening, I have the latest SDK installed, its not a plugin issue i dont believe, everything was fine until today, please help me.

You building windows package, so android sdk message probably doesn’t matter. But for starters try solving the problem with icon:

You need to install an extra page file for UAT Helper to build the UE binary you need a page file of 64GB, but standard memory is 32GB.
I have 16GB main memory RAM

I documented how to add pagefile.sys in this post in this thread
Can’t create C++ project ( or use C++ ) - General / Feedback & Requests - Epic Developer Community Forums (unrealengine.com)
Then I get about 6GB available and about 4 parrallel processes.
Use Windows Task Manager to check whats using memory and restart Windows 10 before you try and package a project

Yea I changed the icon on accident ill fix that in a little