U-Racer (Working Title)

Yea, actually I thought about weapons and defensive mechanics as well with the environment as other vechicles and also about pure destruction derby with no weapons. The painting system, well, I’ve never thought about it, there’s no such thing as “ScriptedTexture” in UE4 - or yet havent come across it - but if I manage to find a way to do that I certainly will. Right now I’m trying to figure out any way to create tracks differently then prebaked static meshes thus the slowdown. Seems nothing works with the physics collisions as I suspected it would. Well, I’ll figure it out some day. Probably will move to no-physics based vechicles as it is more likely to work online. Well, we will see.