nice work, though it seems really hard to steer. With my technique you can do that without physics, just an actor with velocity and rotation thingies. I did the same in Unreal Engine 1 with 227 patch. Yep, the first one, give me a sec, I’ll dig up a vid.
It might look stiff but that’s because there’s no camera animation at all. And this works online (more less). So, I believe you can do that with replicable non physics object in UE4, I am going to work that out. If you’re interested we can try that together. cause, you know, I need someone who can help me make that work online.
Edith: But, wait. My ship is a physics object as well. But it has hard rotation controll over the surface. It doesn’t trace the normal, nope, it traces 4 points and with Torque it adjusts it to match it as well as it is possible. Works fine with physics.