Hi!
I wanted to make a tyre material, using world position offset so that i can mimick a real cars tyre behavior. (like the tyre is flat or moving a bit to it’s side)
So the effect on the tyre should be in it’s local space i have managed to get it working but only in world space (currently using the transform position node in local to world space but that’s not working exactly as it should) which i don’t want because when the car goes on a hill and the car rotates then this offset will disappear.
Any help is appreciated!