Hey Guys,
I’ve been looking for a long time a solution to my problem.
For example:
I have one object. I made in maya mapping on the first uv set named “uvOne” and then I create new uv set named “uvSecond” and I changed the mapping, so I have two different UV sets on one mesh. Now I want to make a material for the whole model based on the “uvOne” (on the image green line) and then I want to make second material based on the “uvTwo”.
I want to make stitches on my cloth material, so I want to make a base textures for all and add on the top texture with alpha on the different uv set to make visible stitches on top of my base textures.
It’s really hard to understand, I hope its clear and someone will help me solve this problem
Thank you in advance
Also, I attached images to help understand what I talk about