Hi guys,
I´m having a bit of a trouble with a scene I am doing, I think two sided lighting is not working for me It´s activated in all the panels that conform the wall but is no longer working. Does anybody know if there´s some issue with this in 4.9 or any way to fix this ?
Thank you.
You shouldn’t build walls out of single two-sided polygons, build a wall on the outside and make sure there’s some space between it and the inside wall, like you would have in real-life
Yeah, I agree with that, despite the fact that I´m building a Carp and its going to be awful adding thickness to it, but my main concern about the fact that the two sided lighting option is not working remains a mistery
https://answers.unrealengine.com/questions/157905/two-sided-mesh-lighting.html
You have two options when using single side planes.
If you select the mesh in the level you can just type in “two” in the search field to see these options more quickly.
First is Use Two Sided Lighting: This is specific to Pre-computed lighting using Lightmass. This will allow any single sided object to cast a shadow from both sides, regardless of the material assigned being two-sided or not.
Second is the option for Shadow Two Sided: This enables the plane to be lit dynamically from both sides.
Make sure you’ve selected the correct one based on what your needs are. Also, make sure that you’re engine scalability settings are set to EPIC when using Dynamic lighting.