Hello, I have some problems with two sided foliage material.
Here is a bush you can find in starter content (SM_Bush) with a simple 2 sided material, in my scene:
everything works perfectly.
here is a bush i made, with the same setup but different color and normal
everything seems ok, but when i turn around (with the sun behind my character) this is what i get
this is really odd.
It’s like the meshes wich are 60/90° turned to the sun are not taking light properly, so there are planes with subsurface and planes without it.
This is really strange and I can’t find the solution. The cast shadow flag will not solve the problem. The material setup is the same, how can I solve this? Am I missing something?
I get the same problem with this wheat
this is a screenshot with the character in front of the sun
this is a screenshot with the sun behind the character
this is a mess, light is not affecting everything in a uniform way.
Any workaround for achieving a uniform look?
Thank you very much