Two questions about older UE versions

  1. What exactly are the differences between 4.25 and 4.27 - in other words, is there anything I can do in 4.27 that I can’t do in 4.25?

  2. If I don’t need raytracing, should I use DX11 as RHI instead of DX12 even though my graphics card supports it? I’m all about performance. What does DX12 offer that DX11 doesn’t?

Thank you very much for your answers.

Huge amount of stuff

Change the 26 to 27 to get the rest…