1 : Where does B_SimpleHeroPawn handle movement? as in, the actual calls to the charactermovement component. I can’t find any call to the component in any of the player character blueprint and it’s kinda mind boggling
2 : A lot of lyra supposedly revolves around attaching components to characters & controllers at runtime and yet when selecting either in editor while the game is running neither have things like the equipment, inventory & weapon components despite these systems clearly being active and functional in gameplay. where do they go and when then?