I followed this guide for a vertical dissolve material, and I’ve completed it but I’ve discovered that some of my custom meshes do not vertically dissolve and are treated differently than the default shapes.
My Video: https://youtu.be/YgcdhoS41-U
In the video, you can see that:
- In the material editor preview, the dissolve animation works well against the standard meshes but not well against my fbx mesh, which is an 8 sided tall hexagon.
- In the mesh viewer, this is also the case. The custom shape just blinks on or off, and the default cube uses the correct animation.
- I’ve reviewed the mesh parameters, and both meshes have the same settings from what I can tell.
Does anyone know why this won’t work on this mesh? I’ve attached the mesh on the chance that something is wrong with it, and someone is able to help.