Hi. Trying to make it so i can have two seperate looking vr hands.
In bp_motion_controller under “invert scale on hand mesh to create left hand” i deleted hand mesh and dragged the left hand mesh node that I created (changed the skeletal mesh to look like left hand) there and did the same under “only left hand collide with environment while gripping”.
I understand that the invert left hand section is more for just mirroring two of the same hands.
When trying it out i get the two different looking hands on top but then the opposite hands are underneath them. Do i have to make a seperate bp_motion_controller or if i do it in the original one what else would i do to make it work? Thanks