Two bugs under the Chinese language setting \ 中文语言下的2个BUG

Two bugs under the Chinese language setting

Steps to reproduce:

Quickly add to the project.

1.In the Chinese language setting, this menu does not support searching in English (but UE4 does).

2.When clicking “Quickly add to the project”, if the user types Chinese directly without clicking the input field after the dropdown appears (no cursor blinking), it causes extra characters. For example:

  • Typing “da” should output “大”, but ​​actually displays "d 大d"​​ (tested with Microsoft Pinyin IME).
  • The issue is resolved ​​only if the user clicks the input field first​​ to activate cursor blinking before typing.

Expected:

1.Support searching for Chinese using English, like in UE4.

2.Do not display extra characters, for example, when typing “da” in Chinese, it should output the character “大”, without showing any English or spaces before or after it.

Affected versions:

All versions of UE5

Platform:

Windows 11

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Hello [mention removed]​,

​Thanks for reporting this.

Regarding the first issue, this is currently expected behavior in UE 5.6. The "Quickly add to project" menu has different internal functionality compared to the search system used in UE4. If you’re looking for the same search experience from UE4, you can still access it via the "Place Actors" window in UE5. This window supports searching with English characters even when the editor is set to Chinese.

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As for the second issue, that does appear to be a bug. I’ve reproduced a similar behavior. I’ll run additional tests and consult with the engine team for further investigation. In the meantime, clicking on the input field before typing seems to avoid the issue, and using the Place Actors window may serve as a temporary workaround.

I’ll follow up once I have more information.

Best,

Francisco

Hello [mention removed]​,

Following up on the last reply, I’ve created a JIRA report for the issue you reported regarding Chinese IME input in the “Quickly Add to Project” menu. The report has been submitted to be added to the Unreal Engine public issue tracker: Unreal Engine Issues and Bug Tracker (UE\-291198\).

Please note that Epic will determine whether the report is made publicly visible. This process can take a few days, so the tracking link may not be available immediately.

Once it’s published, you’ll be able to track its progress and resolution at the URL above.

I’ll go ahead and close this case, but feel free to reply if you have any further questions or updates.

Best regards,

Francisco

Thank you for your response. Upon reflection, perhaps comparing it to UE4 wasn’t appropriate for the first issue. However, focusing solely on this matter, the search experience remains less user-friendly for non-English speakers.

For example:

As you mentioned, both ​​Place Actors​​ and blueprint node searches successfully support English queries

Currently, only the ​​"Quickly add to the project"​​ interface appears to be the exception

Would it be possible to optimize this interface to better accommodate non-English users? Your consideration of this improvement would be greatly appreciated.

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Hello [mention removed]​,

No problem and thank you for the clarification. I’ll pass along this feedback to the internal Epic team for their evaluation.

That said, the main focus of htis case remains the input issue with Chinese characters (Pinyin input) in the “Quickly add…” button, which has already been logged as a bug.

Keep in mind once it’s published the bug will be on the UE public issue tracker here: https://issues.unrealengine.com/issue/UE-291198.

Best,

Francisco