Two behaivor trees

I have one Behavior tree for moving character on level and another for Dialogue System. When i connect two nodes “Run Behavior Tree” to “Event Begin Play” behaviors not working, but if i connect one “Run Behavior Tree” to “Event Begin Play” all fine.

How can i run two separately Beh.Trees in one Controller?

I would like to know that as well. Is there a possibility to do this? Or is it advisable to run a second AI controller with a second tree inside the first one instead?

Hopefully someone has any experience with that here :slight_smile: