Summary
This was a known issue with a normal static mesh but basically if you have a wpo material on a static mesh it can twitch/look messed up.
The kind devs at epic gave creators a setting in the static mesh to tackle this called Bounds Scale which is great
On a mesh_comp we have nothing like this hence its twitching so could this be added please even if to the component selection (where it shows epic internals) in the prefab editor where the settings are (Albeit its currently disabled for creators)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Have a mesh_comp/entity or prefab in the world with a wpo material
Expected Result
It should work like the static mesh does (After the bounds scale setting was added)
Observed Result
Its broken but the static mesh was until epic added the bounds scale setting
Platform(s)
pc
Additional Notes
So the static mesh is for as this has a setting for bounds scale but a mesh_comp does not have this and you cannot directly set bounds scale in a static mesh through the content browser its only when it is in the viewport directly i believe