Twitchy mesh_comp when using wpo material in sg

Summary

This was a known issue with a normal static mesh but basically if you have a wpo material on a static mesh it can twitch/look messed up.

The kind devs at epic gave creators a setting in the static mesh to tackle this called Bounds Scale which is great

On a mesh_comp we have nothing like this hence its twitching so could this be added please even if to the component selection (where it shows epic internals) in the prefab editor where the settings are (Albeit its currently disabled for creators)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Have a mesh_comp/entity or prefab in the world with a wpo material

Expected Result

It should work like the static mesh does (After the bounds scale setting was added)

Observed Result

Its broken but the static mesh was until epic added the bounds scale setting

Platform(s)

pc

Additional Notes

So the static mesh is for as this has a setting for bounds scale but a mesh_comp does not have this and you cannot directly set bounds scale in a static mesh through the content browser its only when it is in the viewport directly i believe