I would like to echo CreativeHD’s question regarding facial rigging tools as I think this would be a great help
I’ve not had time to get my hands dirty with UE4 yet, due to my final year project at university, however, I have plans for a big Summer project but I require a bit of advice. I saw the security camera system in the Blueprint office and it will a massive help, BUT, how could I go about creating a Guard system in Blueprint? For example, guards all on different patrol routes and then go off that path towards the player or the area a player made a sound etc. Is that possible entirely in Blueprint, or would it need some C++ progamming? (I understand this is more complex than engine questions so Im not expecting any really in-depth answers )
Also, can we get T-shirts too?