Here are my questions:
-
Does Epic consider making a pure, separate Unreal Editor (without any insight into source code or alike) for hobby-mappers (basically like the “separate editor for released games” idea that was voiced somewhere else on these forums)?
-
If so, would you plan on keeping it up to date as the game and engine progresses?
-
If it is about the money (getting income from engine), couldn’t you sell said pure UEd with a single-time payment (e.g. $60) without subscription?
^
I’m sorry, but I couldn’t limit it to just one, most important one is the very first here.
Just some things that I’ve been wondering about since the announcement. I’m afraid that a subscription might scare away talented mappers who do not like the subscription policy and having more tools than they need if they just want to create maps and not any other kind of content.