[Twitch] UE4 Rendering - Apr. 9, 2014

Generally we try to go closer to two hours. Today we were crunched for time. You can count on a longer stream next time!

Awesome, thanks for the info!

Nice talk!

Would also enjoy a longer talk. Seemed like you guys were a bit surprised ending the talk at that point ^^

Btw: really looking forward to that cave demo :smiley:

Very enjoyable video! I love the loose nature of the talk which allows the speakers to meander. Looking forward to more :slight_smile:

That was a nice show! Thanks for all the information you guys shared with us.

That was a very informative stream. Thanks for answering my questions! I’m looking forward to the next one.

It was indeed very good, you guys answered loads of my questions too, thanks :slight_smile:

Not sure if you guys still reading it, but I found rather intersting paper on Octree LPV. Pure accident I was actually looking for paper on Sparse LPV. I thought there are Sparse Shadow Maps, so why not Sparse LPV ?

http://scivis.itn.liu.se/sigrad2013/wp-content/uploads/2013/06/Octree_Light_Propagation_Volumes.pdf

It is an interesting alternative to cascade based approach, and allow for many point lights to contribute to diffuse, without performance loss over only single Directional Light source.
Hope you find it useful!

edit:
http://www.jiddo.net/index.php/projects/other-projects/80-thesis-octree-lpv
There is also implementation.