What are your plans (or existing features I may have missed) to support huge worlds in terms of coordinate systems? Is there a way to do origin re-basing or something like that to avoid the loss of float precision at extreme world coordinates?
What are your plans (or existing features I may have missed) to support huge worlds in terms of coordinate systems? Is there a way to do origin re-basing or something like that to avoid the loss of float precision at extreme world coordinates?