About blueprints, can you shed some more light between the difference of create a custom event in a blueprint and just a function? Is there a way I can like trigger one of my custom events and it will trigger on all my blueprints that “implemented” that custom event, or on all instances in the level of a single blueprint? Right now I only found out how to fire the event on a specific object, which kind of feels the same as just calling a function on it.
Slightly related to that, is there any possibility to create static blueprint functions?
Lastly I have a non-blueprints related questions but maybe you have some ideas or are able to ask someone that has. I’m looking for more info about networking. More specifically I want to find out if there’s any functionality that allows me from code (or blueprint) to connect to a certain ip-address/port and communicate using own packets. So communicating without replication/RPCs. Also just knowing how to connect/disconnect from a certain ip/port using the replication/RPC system would be very useful. As now I only know how to do it from editor or command arguments on executable, which is of course not what you really want in a game.
I’m really hoping for network documentation to get out soon
Thanks for your time and dedication and keep up the good work!