QUESTIONS - FROM HERE
https://forums.unrealengine/showthread.php?4060-Twitch-Live-Stream-with-the-Blueprint-Team
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Blueprint functions can have a “local variable”, but, these don’t have the same Get/Set UI as regular variables, so you end up with a mess of crossing wires. Any plans to fix this? Right now I put hack variables in the blueprint that I make sure to only modify those within the scope of the blueprint function.
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When adding a blueprint as a component of another blueprint I would love to be able to edit that blueprints public properties in the component tab of the blueprint I just put it in. This will allow me to create a car blueprint and then have various children blueprints (ChildActorComponents) that are editable within in. Then I can take this special car and put that into my level.