The next stream is all about Paper 2D best practices in UE4.
Zak Parrish and Michael Noland walk us through the latest Paper 2D features, tips, and tricks in UE4 release 4.6.
Tuesday, Jan. 27th @ 2:00 PM - 3:00 PM EST Countdown]
Zak Parrish, Developer Relations Tech Artist (@zakparrish](https://twitter.com/ZakParrish))
Michael Noland, Sr. Engine Programmer (@joatski](https://twitter.com/joatski))
Sean Palomino, Developer Support Manager (@seanpalomino](https://twitter.com/SeanPalomino))
Feel free to ask any questions on the topic in the thread below, and remember: While we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Unreal Engine Support Team
Edit: The YouTube archive is up here](https://www.youtube.com/watch?v=qWUEkTd2Xu8&feature=youtu.be)